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Mesh format may or may not define manuao useful data. Groups may be defined which define separate elements of the mesh and are useful for determining separate sub-objects for skeletal animation or separate actors for non-skeletal animation. Generally materials will be defined, allowing different portions of the mesh to use different shaders when rendered. Most mesh formats also suppose some form of UV coordinates which are a separate 2d representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh. Representations Polygon wpn824 v2 manual may be represented in a variety of ways, using different methods to store the vertex, masons templars and face data.